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		<title>Final Fantasy XI Ninja Guide-chapter001</title>
		<link>http://www.maplestorymesos.biz/?p=284</link>
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		<pubDate>Mon, 24 May 2010 05:36:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
 When you receive your reward for a mission completed, go and spend it on something  nice for yourself.  You&#8217;ve earned it. 
  Copyright  2006.
Final Fantasy and Vana&#8217;diel are registered trademarks of Square Enix Co., Ltd.
]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p> When you receive your reward for a mission completed, go and spend it on something  nice for yourself.  You&#8217;ve earned it. </p>
<p>  Copyright  2006.<br />
Final Fantasy and Vana&#8217;diel are registered trademarks of Square Enix Co., Ltd.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter002</title>
		<link>http://www.maplestorymesos.biz/?p=283</link>
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		<pubDate>Mon, 24 May 2010 05:25:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
At Level 60, King Ranperre&#8217;s Tomb is the best place to fight both mobs and NM&#8217;s if you  are mainly farming for gil.  On the other hand, if you are primarily looking for XP, you will  want to seek out more diverse mobs to fight [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>At Level 60, King Ranperre&#8217;s Tomb is the best place to fight both mobs and NM&#8217;s if you  are mainly farming for gil.  On the other hand, if you are primarily looking for XP, you will  want to seek out more diverse mobs to fight in different areas. </p>
<p>At Level 70, you have your pick of virtually all areas in the game, but you will be spending  most of your time in Dynamis.  The Boyahda Tree, Sea Serpent Grotto and the Quicksand  Caves are regular areas where you will find advanced NM&#8217;s.   </p>
<p>The single most profitable NM in the game is Genbu, a turtle found in Ru&#8217;an Gardens.  He  is not to be soloed or even attempted until about Level 85.  A NIN/BLM sub is the best bet  against killing this NM and reaping the vast rewards.  </p>
<p>13.6.  Mining<br />
Grab yourself a pickaxe and go into the mines of Bastok to get raw materials for crafting  or stacking to sell.  Mining can be a lot of fun, and there&#8217;s no company store to report to  when the day is done.  Mining requires you to have a PICKAXE equipped in your weapon  slot.  Different mines will yield different raw materials, and the best ones to start in are the  Zehrun and Bastok mines??wait until you are at Lvl. 12 or so before venturing in to the  Gusgen mines or the Palbourough mines, where you will have to fight as well as mine. </p>
<p>13.7.  Rewards<br />
Quests in FFXI will reward you with gil as you achieve each third rank, but there are also  Missions that you can take on from NPCs that will frequently result in gil and items that  you can keep or sell.  The best way to trigger quests is to speak to NPCs as you go about  your daily routine.  Inns and public forums are usually the best places to find missions,  such as open squares, restaurants or tournaments. </p>
<p>At first, rewards will be probably 100 gil at the most.  Like NM&#8217;s, it takes until about Level  40 until you start getting quests that will be worth your while.  However, you won&#8217;t get  these profitable quests until your Fame ranking is high enough, which means paying your  dues with low-paying quests.  Never stop doing quests&#8211;you may be tempted after Level  60, but there is still plenty of XP and gil to be earned all the way up until about Level 70.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter003</title>
		<link>http://www.maplestorymesos.biz/?p=282</link>
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		<pubDate>Mon, 24 May 2010 05:14:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
13.5.1.  Notorious Monster Information
Below you will find the NM&#8217;s listed by level, where to find them and tips for defeating them.   This is one of the very best ways to get gil and gain experience at the same time, and a  Ninja is particularly [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>13.5.1.  Notorious Monster Information<br />
Below you will find the NM&#8217;s listed by level, where to find them and tips for defeating them.   This is one of the very best ways to get gil and gain experience at the same time, and a  Ninja is particularly well suited to earning gil because it is easy to solo with this class until  quite late in the game.  Soloing NM&#8217;s is always the best bet, so there is no dispute over  the drop.  NM&#8217;s are rare and almost always have players &#8220;camped&#8221; where they spawn, so  you must be quick in order to get the attack.  Sometimes, several hours of waiting are  involved.  Those playing Japan have a better chance than those playing in North America  because of a half-second server lag.  Try playing in the early morning in North  America??the middle of the night in Japan! </p>
<p>The very first NM you can fight in the game is Bloody Vrukwuk in the Gheselba Outpost.   However, you will not find any NM&#8217;s that start paying out what you must put out in order to  kill them until Level 40.  There are two for Level 20+, about a dozen for Level 30+ and at  Level 40 you begin to find one NM in most areas you visit.   King Ranperre&#8217;s Tomb in the  lower levels is thick with NM&#8217;s, as is the Sea Serpent Grotto and the Crawler&#8217;s Nest.   These three areas are the most profitable for your efforts.  If you are determined to fight  NM&#8217;s at level 30+, the Valkurm dunes has six that are relatively simple to find and defeat,  but their drops are not worth a terribly large amount of money.  </p>
<p>After you hit Level 30, the best place to hunt NM&#8217;s is the Maze of Shakrami, where there  are a variety of NM&#8217;s.  The Gusgen Mines in North Gustaberg is also home to Asphyxiated  Amsel, a relatively easy NM for a Level 30 Ninja.  Pashow Marshlands have six NM&#8217;s that  can technically be killed by a Level 30, but they are very difficult and I would wait until  Level 38 or so. </p>
<p>At Level 40, move on to the Yhutunga Jungle if you are after NM&#8217;s, where many of them  group together.  Now is the time when hunting will actually become profitable.  After Level  45, the Beaucedine Glacier in Xarcabard will be more challenging and you will find that  these NM&#8217;s give very good drops.   </p>
<p>At Level 50 you will stay in Xarcabard.  At this level the NM&#8217;s grow sparse, but I suggest  completing your AF Quests before you continue farming.  Your gil will stay about the  same.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter004</title>
		<link>http://www.maplestorymesos.biz/?p=281</link>
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		<pubDate>Sun, 23 May 2010 05:57:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
At first, you&#8217;ll be fishing for actual fish and items like Rusty Buckets to sell for gil or use for  food bonuses.  As the game progresses, however, you&#8217;ll be using fishing for another  reason&#8211;to aggro mobs. 
After Level 40, this is what you will fish [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>At first, you&#8217;ll be fishing for actual fish and items like Rusty Buckets to sell for gil or use for  food bonuses.  As the game progresses, however, you&#8217;ll be using fishing for another  reason&#8211;to aggro mobs. </p>
<p>After Level 40, this is what you will fish pretty much exclusively for, and in places like Sea  Serpent Grotto you can fish to your heart&#8217;s content and stack items from one particular  mob for a good, solid income supplement or raw materials for crafting. </p>
<p>13.5.  Farming<br />
Hunting monsters in FFXI is called farming, and you can stack items and sell them in  bazaars or auctions, or use them for crafting.  Not a whole lot of money in farming, but  you&#8217;re going to be killing monsters anyway and you might as well make some gil at it.   Tailor your kills so items will stack and fetch more money at the AH.  Generally Goblins,  Quadavs, Yagado and Orcs will have the most gil and the most expensive items on them. </p>
<p>At the early levels of the game concentrate on stacking items from the same mobs, which  will give you the same amount of XP each time.  Sell your stacked items at auction and  learn crafting with them.   </p>
<p>As you advance you will want to go to your local AH and find out which items are going for  the most money.  Post Level 20, you will begin hunting monsters almost strictly for XP and  selling item drops for gil.  You will also need to gain more raw material for crafting  because between Level 20 and 30 is the time you need to work the hardest to advance  your craft skills so you are not left in the dust at the high levels of the game. </p>
<p>Post Level 50, you will be making most of your gil from AF Quests and hunting NM&#8217;s.   Killing regular mobs will no longer be very profitable or give you very much XP.  Be  selective, and try to target only NM&#8217;s or quest monsters.  </p>
<p>Once you go to Dynamis, however, the drops will become better and better and you will,  in  a way, be back where you started in the game&#8211;making good gil from mob drops and  stacking items like there&#8217;s no tomorrow.  You can make up to 20,000 gil easily in Dynamis,  and if you kill mobs that drop things like 100 Byne Bills or the Bomb Core at Level 70+ of  the game, your gil will increase exponentially.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter005</title>
		<link>http://www.maplestorymesos.biz/?p=280</link>
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		<pubDate>Sun, 23 May 2010 05:30:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
13.3.5.  Goldsmithing
Like Bonecrafting, Goldsmithing isn&#8217;t as useful to Ninjas as Smithing.  If you want to make  serious gil, get good at Goldsmithing and sell everything you make.  However, this trade is  VERY expensive to get started in and only recommended for high-level players [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>13.3.5.  Goldsmithing<br />
Like Bonecrafting, Goldsmithing isn&#8217;t as useful to Ninjas as Smithing.  If you want to make  serious gil, get good at Goldsmithing and sell everything you make.  However, this trade is  VERY expensive to get started in and only recommended for high-level players who have  synth experience.  You will also make more mistakes in this craft than you will in Smithing,  which translates into high overhead when you are getting started.  If you are mainly  playing the game to make money OR if you are subbing a class like BRD or WHM, jewelry  to enhance your magic use can be very useful.  If you are subbing a melee class like  WAR or MNK, however, I would focus on Smithing.  At higher levels of the game,  Goldsmithing can yield you some truly spectacular pieces.  Again, if you are a Ninja who  is looking to make money, craft some high-level pieces and sell them to other players who  have use for them.  Don&#8217;t develop this skill before or higher than Smithing, but at Level  40+ it can become a steady source of gil when you are in cities with AH&#8217;s. </p>
<p>13.3.6.  Clothcraft<br />
Making clothes is more useful if you are subbing a MNK or WHM job where you can wear  robes and capes that give you bonuses.  Otherwise, this job isn&#8217;t really worth the time and  money.  It can help you slightly in making your Relic Katana but it is very hard to get good  at this trade, as I can attest to, having given up when my crafting skill was about at Level 5  out of pure frustration.  Only recommended if you are subbing a BRD, WHM or MNK.  Not  a moneymaker by any stretch of the imagination, because almost everything you can  Craft with cloth already drops from mobs in the game.  I&#8217;ve also found that it&#8217;s usefulness  peters out at higher levels of the game, when everyone begins wearing armor no matter  what their job.  Still, if you are starting as a MNK or WHM this can save you some money. </p>
<p>13.4.  Fishing<br />
Fishing is more art than science and finding the right combination of bait and rod can be a  long process.  There are four basic kinds of rods??for deep water, fast water, big fish and  all-purpose rods.  Specializing in rods and bait will make your catches more worthwhile in  the long run.  When fishing, make sure you have a rod equipped in your RANGED slot  and the bait in your AMMO slot.  Check what kind of water you&#8217;re fishing in??fresh or salt,  moving or static, and see what other fisherpeople around you are catching.  Are the fish  carnivorous, small, large?  This will help you tailor your bait and rod for the best catches.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter006</title>
		<link>http://www.maplestorymesos.biz/?p=279</link>
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		<pubDate>Sun, 23 May 2010 05:24:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
13.3.2.  Woodcraft
Staves, furniture and musical instruments will grow under your hands from the rough  wood of the forest.  Unless you, as a Ninja, care to make furniture for your Mog House,  Woodcrafting isn&#8217;t going to pay off for the time and materials you must [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>13.3.2.  Woodcraft<br />
Staves, furniture and musical instruments will grow under your hands from the rough  wood of the forest.  Unless you, as a Ninja, care to make furniture for your Mog House,  Woodcrafting isn&#8217;t going to pay off for the time and materials you must invest in it.  You  must either fight mobs that drop wood, which are generally at more advanced stages of  the game, or you must spend time logging in the forest.  Unless you are subbing the RNG,  you will probably want to purchase your wood at an AH.  Woodcrafting is not a  moneymaker for a Ninja, pure and simple.  It can SAVE you some gil on Staves, ect, if  you chose to level that Weapon Skill, and extra storage in your Mog House is a good  thing, but this skill should probably be last on your list if you are concerned with making  gil. </p>
<p>13.3.3.  Bonecraft<br />
Make bone armor and jewelry.  Bone jewelry has some great benefits, especially if you  are subbing a dark job like BLM or DRK.  Decide which sub job you plan to have and see  if you can benefit from the bone jewelry&#8217;s enhancements before getting started on this  skill.  You can get started with Bonecraft at about Level 10 in the game, especially if you  are starting in Bastok and kill Onery and Mad sheep, which will drop Teeth that you can  use in your jewelry making.  If you are subbing a mage job in general, bone hairpins can  be very useful.  Overall, this job is only for Ninjas if you are subbing a mage.  The return  on gil here is slightly higher than Woodworking, but don&#8217;t get into this one for the money. </p>
<p>13.3.4.  Alchemy<br />
Potions and all things mystical are in the realm of alchemy.  I recommend this job for a  Ninja simply because it will save you a ton of money and potions are hard to come by, in  Bastok especially.  Alchemy will also aide you if your job level is 63 or higher when you  are making your Relic Katana.  You can make gold and silver items to aid you in saving  money on Goldsmithing, if you so desire, but I simply wouldn&#8217;t waste time with these  unless you are upgrading your skill to be able to make potions.  Potions also sell for a  hefty sum at AH&#8217;s because there are not many good Alchemists in Vana&#8217;diel.  This is a  excellent timesaver, money-maker and all around great skill to have.  It is also one that  comes in more handy at Level 50+ than all other skills except Smithing if you are playing  as a Ninja.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter007</title>
		<link>http://www.maplestorymesos.biz/?p=278</link>
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		<pubDate>Sun, 23 May 2010 05:09:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
they will lose their signature??trade them directly to other players from your Bazaar or in  Trade mode. 
At low levels of the game, pre-Level 25 or so, crafting is not going to make you much  money.  If your skill goes high and you succeed almost [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>they will lose their signature??trade them directly to other players from your Bazaar or in  Trade mode. </p>
<p>At low levels of the game, pre-Level 25 or so, crafting is not going to make you much  money.  If your skill goes high and you succeed almost every time, you will be able to sell  stacks of raw materials, but you will also need to put some of those back into your  crafting.   </p>
<p>At Level 40 you will start to break even, because you will be able to make weapons and  armor with your Smithing skills to sell at the AH.  When your Craft Skills are this high, you  will notice that advancement begins to slow down.  Before going on your AF Quests, you  will want to spend as much time as needed to raise your Craft Skills high enough to help  you out as the game grows more combat intensive and you need more gil. </p>
<p>Post-Level 60, your Craft Skills should all be in the high 80s.  For your Relic Quest you will  need a Smithing skill of at least 97 to avoid having to spend a huge amount of gil.  Getting  that 97 Smithing skill will save you so much time and effort, that the effort expended to  attain it pays off almost instantly.   </p>
<p>In conclusion, no matter what Craft Skill you chose to increase, you will make the most  money with it before Level 50 of the game.  After you begin questing for Artifacts, you will  be relying on mob drops and rewards for most of your gil.   </p>
<p>13.3.1.  Smithing<br />
The art of making ingots and weapons from raw ore mined or bought at the AH, Smithing  is an excellent skill for anyone to have, and if you get it to Level 63 or above you will save  some serious gil making your own components for your Relic Katana.  You must be at  Level 97 to craft the Relic Steel needed for the first upgrade.  You can also synthesize  materials and eventually weapons to sell for good money.  Mining and fighting mobs will  provide you with plenty of material for Smithing as a Ninja.  Worms, especially, as well as  most subterranean mobs will always drop raw materials suitable for Smithing, especially  before Level 40 when it is too costly to purchase all of you raw materials.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter008</title>
		<link>http://www.maplestorymesos.biz/?p=277</link>
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		<pubDate>Sat, 22 May 2010 05:47:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
13. Making Money
Gil.  We all need it, and these are some of the best ways to make it.  All jobs are good at  different ways of making gil, but there are a few universal money-makers. 
13.1.  Auctions
The single easiest way to make money in [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>13. Making Money<br />
Gil.  We all need it, and these are some of the best ways to make it.  All jobs are good at  different ways of making gil, but there are a few universal money-makers. </p>
<p>13.1.  Auctions<br />
The single easiest way to make money in FFXI is to sell items you craft or find at auction.   This is a no-fuss, no-muss way to make gil with a small transaction fee being the only  drawback.  Think of it as a giant, MMORPG e-Bay.  Tips: Always check the price history of  items you are thinking of selling by clicking BID, clicking on the item you have and then  clicking PRICE HISTORY.  This can be tricky??I find that setting your price at about 100  gil less than the most recent sale will almost always result in a quick sell.  If items are 500  gil or less, don&#8217;t bother doing this.  Go with the most recent price.  Stacked items (groups  of 12) always sell for more than single items.  You might consider killing a specific type of  monster until you have a stack of their item if you need cash quickly.  Check your server&#8217;s  AH frequently to check price fluctuations so you can plan your kills accordingly. </p>
<p>13.2.  Bazaars<br />
Just like Auctions, except the items remain in your inventory and you can move around  while you are open for business.  Most useful outside of populated areas where other  players can&#8217;t readily access an AH, or for selling a certain type of item if your selling slots  at the AH are full.  You won&#8217;t gain any inventory slots from your Bazaar, so keep track of  how many items you have for sale, and as a rule don&#8217;t try to exceed half your inventory. </p>
<p>A brief side note about mules: if you purchase a second content ID from PlayOnline you  will be able to have two characters in Vana&#8217;diel??one to level up and one to hold/sell  items.  If you have some spare real-world cash mules can be a great cash cow (no pun  intended) but wait until you&#8217;re about Lvl. 35-40 and have some good items to sell before  investing your hard-earned real world dollars. </p>
<p>13.3.  Crafting<br />
Make items from raw materials you mine or farm and sell them, at auction or directly to  other players as a commission.  The real money starts rolling in when your crafting skill  level goes high enough to make signed items.  If you try to sell signed items at auction</p>
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		<title>Final Fantasy XI Ninja Guide-chapter009</title>
		<link>http://www.maplestorymesos.biz/?p=276</link>
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		<pubDate>Sat, 22 May 2010 05:43:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
down his HP with melee attacks.  If you focus just on this, however, you&#8217;ll find yourself  quickly dead after his high evasion causes your best Weapon Skill to miss. 
So balance as I&#8217;ve advised and you should do just fine.  It won&#8217;t be easy, but [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>down his HP with melee attacks.  If you focus just on this, however, you&#8217;ll find yourself  quickly dead after his high evasion causes your best Weapon Skill to miss. </p>
<p>So balance as I&#8217;ve advised and you should do just fine.  It won&#8217;t be easy, but you will be  victorious.</p>
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		<title>Final Fantasy XI Ninja Guide-chapter010</title>
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		<pubDate>Sat, 22 May 2010 05:15:00 +0000</pubDate>
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		<description><![CDATA[Final Fantasy XI Ninja Guide   
12. Strategies for Defeating Maat
As FFXI draws to a close for your high-level character, you will face Maat, the closest  thing this game has to a big boss.  He looks like a nice little old man, but Maat&#8217;s a nasty  character and he wants to [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy XI Ninja Guide   </p>
<p>12. Strategies for Defeating Maat<br />
As FFXI draws to a close for your high-level character, you will face Maat, the closest  thing this game has to a big boss.  He looks like a nice little old man, but Maat&#8217;s a nasty  character and he wants to smack you down pretty bad, but a wily Ninja like you shouldn&#8217;t  have any problems with him.  At least not if you read carefully and remember three  important hints: Breathe.  Don&#8217;t panic.  Kick his butt.  Breathe.  Don&#8217;t panic. </p>
<p>12.1.  Pre-Battle Preparations<br />
Make sure all your powders are full and that you are prepared to cast your Ninjitsu upon  entering battle.  All buffs you cast before entering the arena will be negated, so if you plan  to buff yourself you will have to cast it immediately upon entering the ring.  I really don&#8217;t  recommend buffing against Maat because there is the 50/50 chance your spell will be  interrupted and you&#8217;ll lose a valuable turn in combat and lose HP that will not be replaced  because healing is the hardest thing to do against Maat.  Use mainly Hi-Potions and  Elixirs during this battle. </p>
<p>Have plenty of Hi-Potions and Elixirs and at least one Scroll of Reraise.  Take a deep  breath and remember that you&#8217;ll do fine. </p>
<p>12.2.  During Battle<br />
Immediately cast Utsusemi and let Maat pick off your copies while you cast your double  Ninjitsu spells (remember the right order!) and hand him elemental damage.  Remember  that you may only get one turn to do this because all of your copies could possibly be  dead after his first attack. </p>
<p> He may shrug off a lot of your Ninjitsu, but don&#8217;t worry.  Cast Kurayami and Hojo to take  away some of the power of his attacks.  Only AFTER you have beaten him into the ground  with Ninjitsu should you attack physically.  By now your TP meter should be full, so use  your most damaging weapon skill.  After using your Weapon Skill, knock him around some  more with your weapons, re-casting Utsusemi as necessary.  Finally, finish him with  another volley of your double spells. The trick to Maat is to alternate and balance between  physical and magical attacks.  Timing is everything, and I can&#8217;t stress staying calm  enough.  If you don&#8217;t let yourself get flustered and keep an eye on your HP, you will win  this battle.  Maat has high, high resistances to magic so you must rely primarily on taking</p>
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