FFXI Ninja Guide-3.5.Weapon Skills
Wednesday, March 31st, 2010Weapon Skills are special attacks specific to the type of equipment you’re using. Be
aware that when you switch a weapon class (from Katana to Dagger, for example) you
lose your ability to perform Katana Weapon Skills but gain the Dagger Skills. I
recommend keeping at least one weapon of a different class on hand in your inventory
just so you have some choice in what Weapon Skills you employ while fighting, because
like everything else, some monsters are more naturally resistant to one type of weapon
than others. They have hard skin, they fly, they slither and have high evasion, ect. This is
also useful against different types of enemies because some types of Weapon Skills, such
as the Sword’s Fast Blade do purely physical damage while others, like Burning Blade,
also deal magical and/or elemental damage. Some enemies, naturally, are more resistant
to magic than others so decide which skill to use in a given situation based on that.
Katanas have two fewer skills than other weapon classes and this is their greatest
weakness. Dual Wield, however, makes up for that when fighting all but the toughest of
monsters.
So which skill to use? When you first learn a new Weapon Skill, the damage you deal will
be lower than your previous Skill, because the damage dealt is based on experience, i.e.
the more you use a Skill the better you get at it. Once you’ve learned a new skill, go and
battle some easy monsters until you are doing the same amount of damage that your
previous Skill gives you. You will have to use the skill about 30 times before you are
doing the same damage as your highest-level skill, and while it may sound like a lot of
extra work, DO IT. You will thank yourself later in the game when you are fighting NMs
and tough linking monsters on a regular basis. Keep all your skills roughly even, but
usually going through the game you will find a favorite and stick with it. My personal
favorite for the Katana is Blade: Retsu, which is the second skill you can learn. I find it to
the most useful and the best at dealing fatal blows, but everyone will have their own
preference.
In battle with difficult targets, always use the ability that deals the MOST damage or uses
the specific element that will injure your target most. Think ahead and wait until your TP
meter is at least 200% (unless you’re about to die.) Try to wait until the monster has little
to no life left and your Weapon Skill will be the killing blow.
Breath, time it correctly and let ‘em have it with both barrels. Or blades…or fists…you get
the idea!